![]() ![]() He has a suspiciously large hit box, and can block the Hog Rider more easily than other tanks.Any combination of units up to 6 Elixir or less will achieve this for a neutral or positive trade. A good way of countering the Skeleton King's activated ability is by using a combination of a cheap splash and single-target unit, such as a Firecracker combined with a Knight or Mega Minion.A decently tough splash card such as Valkyrie can also be used. To counter, simply place a small spell to defeat the Skeletons, and place a ranged or air troop to counter the Skeleton King.Since friendly troops will count as a soul to him, you can place a swarm such as a Skeleton Army while he is around and punish whenever the army gets countered with a small spell.For the purposes of determining Elixir trades, the Skeleton King and his activated Ability count as 6 Elixir, as the player must play the 4 Elixir Skeleton King and then spend a further 2 Elixir on his Ability.“Kamikaze cards” such as the Heal Spirit or the Wall Breakers however do count as souls when they kill themselves. Buildings also do not count as souls when vanquished, making Cannon Cart the only troop that cannot count as a soul. It is also important to note that cards that make “sub-troops” (e.g., Elixir Golem, Battle Ram) do not count as a soul to it, but only the final forms of the troop, with Goblin Giant as an exception. Cloned troops do not count as souls to him when they are defeated, and neither do the Skeletons summoned from the ability. The Skeletons he summons have a bluish tint and behave identically to cloned Skeletons, which means you can't clone them further with said card, and they only have 1 hitpoint. The Soul Summoning ability costs 2 Elixir to activate. The ability goes on a 20 second cooldown after the duration ends. The amount of souls the Skeleton King has can be seen in a blue bar above his hitpoint bar. With no souls, the Skeleton King will spawn 6 Skeletons, but with a maximum of 10 souls, he can summon 16 Skeletons. When a troop is vanquished while the Skeleton King is in the Arena, the Skeleton King gains a “soul”, which spawns an additional Skeleton when his ability is used. It continues, even if the Skeleton King dies. The number of Skeletons spawned is based on how many troops die (either from the player or the opponent) while he is deployed. ![]() The Skeletons spawn 1 at a time at random positions in the circle every 0.25 seconds. After a 1-second delay, the Skeleton King activates his “Soul Summoning”, stopping in place momentarily before summoning a varied amount of Skeletons in a 4-tile radius around himself. The Skeleton King has a special ability, accessible from the rightmost side of the screen just above the player's card slots in battle. “Collect souls of the fallen and bring them back from the dead!” A Skeleton King card costs 4 Elixir to deploy, and his ability costs an additional 2 Elixir to activate. The Skeleton King appears as a Skeleton wearing a menacingly large dark chestplate, a kilt, and a team-colored belt along with a club, cape, sandals, and a crown. The numberof souls that the Skeleton King collects determines the number of Skeletons that the ability will spawn. While the Skeleton King is on the field, any troops which die will be turned into “souls” which are collected by him. The Skeleton King's ability spawns Skeletons in a radius around him. Being a Champion card, he will stay out of the player's card cycle while he is deployed, and only return once he is defeated. It spawns an area-damage, ground-targeting, melee, ground troop with high hitpoints and moderate damage. The Skeleton King is a Champion card that is unlocked from the Executioner's Kitchen (Arena 16). He sometimes feels lonely (could be due to his non flattering features) and will summon friends to join him in the battle even after death. ![]()
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